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一分钟自己搭建一个AI五子棋

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效果图:
一分钟自己搭建一个AI五子棋-www.88531.cn资享网
代码:

直接随意粘贴到一个.html 文件中即可

<!DOCTYPE html>  <html>      <head>          <meta charset="utf-8" />          <title> 五子棋 </title>          <style type='text/css'>              canvas {                  display: block;                  margin: 50px auto;                  box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9;                  cursor: pointer;              }              .btn-wrap {                   display: flex;                   flex-direction: row;                   justify-content:center;              }              .btn-wrap div {margin: 0 10px;}              div>span {                  display: inline-block;                  padding: 10px 20px;                  color: #fff;                  background-color: #EE82EE;                  border-radius: 5px;                  cursor: pointer;              }              div.unable span {                   background: #D6D6D4;                   color: #adacaa;              }              #result-wrap {text-align: center;}          </style>      </head>      <body>          <h3 id="result-wrap">--AI 五子棋 --</h3>          <canvas id="chess" width="450px" height="450px"></canvas>          <div class="btn-wrap">              <div id='restart' class="restart">                  <span> 重新开始 </span>              </div>              <div id='goback' class="goback unable">                  <span> 悔棋 </span>              </div>              <div id='return' class="return unable">                  <span> 撤销悔棋 </span>              </div>          </div>          <script type="text/javascript" charset="utf-8">              var over = false;              var me = true; // 我              var _nowi = 0, _nowj = 0; // 记录自己下棋的坐标              var _compi = 0, _compj = 0; // 记录计算机当前下棋的坐标              var _myWin = [], _compWin = []; // 记录我,计算机赢的情况              var backAble = false, returnAble = false;               var resultTxt = document.getElementById('result-wrap');              var chressBord = [];// 棋盘              for(var i = 0; i < 15; i++){chressBord[i] = [];                  for(var j = 0; j < 15; j++){chressBord[i][j] = 0;                  }              }              // 赢法的统计数组              var myWin = [];              var computerWin = [];              // 赢法数组              var wins = [];              for(var i = 0; i < 15; i++){wins[i] = [];                  for(var j = 0; j < 15; j++){wins[i][j] = [];}              }              var count = 0; // 赢法总数              // 横线赢法              for(var i = 0; i < 15; i++){for(var j = 0; j < 11; j++){for(var k = 0; k < 5; k++){wins[i][j+k][count] = true;                      }                      count++;                  }              }              // 竖线赢法              for(var i = 0; i < 15; i++){for(var j = 0; j < 11; j++){for(var k = 0; k < 5; k++){wins[j+k][i][count] = true;                      }                      count++;                  }              }              // 正斜线赢法              for(var i = 0; i < 11; i++){for(var j = 0; j < 11; j++){for(var k = 0; k < 5; k++){wins[i+k][j+k][count] = true;                      }                      count++;                  }              }              // 反斜线赢法              for(var i = 0; i < 11; i++){for(var j = 14; j > 3; j--){for(var k = 0; k < 5; k++){wins[i+k][j-k][count] = true;                      }                      count++;                  }              }              // debugger;              for(var i = 0; i < count; i++){myWin[i] = 0;                  _myWin[i] = 0;                  computerWin[i] = 0;                  _compWin[i] = 0;              }              var chess = document.getElementById("chess");              var context = chess.getContext('2d');              context.strokeStyle = '#bfbfbf'; // 边框颜色              var backbtn = document.getElementById("goback");              var returnbtn = document.getElementById("return");              window.onload = function(){drawChessBoard(); // 画棋盘              }              document.getElementById("restart").onclick = function(){window.location.reload();              }              // 我,下棋              chess.onclick = function(e){if(over){return;}                  if(!me){return;}                  // 悔棋功能可用                  backbtn.className = backbtn.className.replace(new RegExp( "(\s|^)unable(\s|$)" )," " );                   var x = e.offsetX;                  var y = e.offsetY;                  var i = Math.floor(x / 30);                  var j = Math.floor(y / 30);                  _nowi = i;                  _nowj = j;                  if(chressBord[i][j] == 0){oneStep(i,j,me);                      chressBord[i][j] = 1; // 我,已占位置                                                                for(var k = 0; k < count; k++){ // 将可能赢的情况都加 1                          if(wins[i][j][k]){                              // debugger;                              myWin[k]++;                              _compWin[k] = computerWin[k];                              computerWin[k] = 6;// 这个位置对方不可能赢了                              if(myWin[k] == 5){// window.alert('你赢了');                                  resultTxt.innerHTML = '恭喜,你赢了!';                                  over = true;                              }                          }                      }                      if(!over){                          me = !me;                          computerAI();}                  }                       }              // 悔棋              backbtn.onclick = function(e){if(!backAble) {return;}                  over = false;                  me = true;                  // resultTxt.innerHTML = 'o(╯□╰)o,悔棋中';                  // 撤销悔棋功能可用                  returnbtn.className = returnbtn.className.replace(new RegExp( "(\s|^)unable(\s|$)" )," " );                   // 我,悔棋                  chressBord[_nowi][_nowj] = 0; // 我,已占位置 还原                  minusStep(_nowi, _nowj); // 销毁棋子                                                    for(var k = 0; k < count; k++){ // 将可能赢的情况都减 1                      if(wins[_nowi][_nowj][k]){myWin[k]--;                          computerWin[k] = _compWin[k];// 这个位置对方可能赢                      }                  }                  // 计算机相应的悔棋                  chressBord[_compi][_compj] = 0; // 计算机,已占位置 还原                  minusStep(_compi, _compj); // 销毁棋子                                                    for(var k = 0; k < count; k++){ // 将可能赢的情况都减 1                      if(wins[_compi][_compj][k]){computerWin[k]--;                          myWin[k] = _myWin[i];// 这个位置对方可能赢                      }                  }                  resultTxt.innerHTML = '-- 益智五子棋 --';                  returnAble = true;                  backAble = false;              }              // 撤销悔棋              returnbtn.onclick = function(e){if(!returnAble) {return;}                     // 我,撤销悔棋                  chressBord[_nowi][_nowj] = 1; // 我,已占位置                   oneStep(_nowi,_nowj,me);                                                for(var k = 0; k < count; k++){if(wins[_nowi][_nowj][k]){myWin[k]++;                          _compWin[k] = computerWin[k];                          computerWin[k] = 6;// 这个位置对方不可能赢                      }                      if(myWin[k] == 5){                          resultTxt.innerHTML = '恭喜,你赢了!';                          over = true;                      }                  }                  // 计算机撤销相应的悔棋                  chressBord[_compi][_compj] = 2; // 计算机,已占位置                     oneStep(_compi,_compj,false);                                                 for(var k = 0; k < count; k++){ // 将可能赢的情况都减 1                      if(wins[_compi][_compj][k]){computerWin[k]++;                          _myWin[k] = myWin[k];                          myWin[k] = 6;// 这个位置对方不可能赢                      }                      if(computerWin[k] == 5){resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';                          over = true;                      }                  }                  returnbtn.className += ''+'unable';                  returnAble = false;                  backAble = true;              }              // 计算机下棋              var computerAI = function (){var myScore = [];                  var computerScore = [];                  var max = 0;                  var u = 0, v = 0;                  for(var i = 0; i < 15; i++){myScore[i] = [];                      computerScore[i] = [];                      for(var j = 0; j < 15; j++){myScore[i][j] = 0;                          computerScore[i][j] = 0;                      }                  }                  for(var i = 0; i < 15; i++){for(var j = 0; j < 15; j++){if(chressBord[i][j] == 0){for(var k = 0; k < count; k++){if(wins[i][j][k]){if(myWin[k] == 1){myScore[i][j] += 200;                                      }else if(myWin[k] == 2){myScore[i][j] += 400;                                      }else if(myWin[k] == 3){myScore[i][j] += 2000;                                      }else if(myWin[k] == 4){myScore[i][j] += 10000;                                      }                                                                            if(computerWin[k] == 1){computerScore[i][j] += 220;                                      }else if(computerWin[k] == 2){computerScore[i][j] += 420;                                      }else if(computerWin[k] == 3){computerScore[i][j] += 2100;                                      }else if(computerWin[k] == 4){computerScore[i][j] += 20000;                                      }                                                          }                              }                                                            if(myScore[i][j] > max){max  = myScore[i][j];                                  u = i;                                  v = j;                              }else if(myScore[i][j] == max){if(computerScore[i][j] > computerScore[u][v]){                                      u = i;                                      v = j;                                      }                              }                                                            if(computerScore[i][j] > max){max  = computerScore[i][j];                                  u = i;                                  v = j;                              }else if(computerScore[i][j] == max){if(myScore[i][j] > myScore[u][v]){                                      u = i;                                      v = j;                                      }                              }                                                        }                      }                  }                  _compi = u;                  _compj = v;                  oneStep(u,v,false);                  chressBord[u][v] = 2;  // 计算机占据位置                  for(var k = 0; k < count; k++){if(wins[u][v][k]){computerWin[k]++;                          _myWin[k] = myWin[k];                          myWin[k] = 6;// 这个位置对方不可能赢了                          if(computerWin[k] == 5){resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';                              over = true;                          }                      }                  }                  if(!over){me = !me;}                  backAble = true;                  returnAble = false;                  var hasClass = new RegExp('unable').test('' + returnbtn.className +' ');                  if(!hasClass) {returnbtn.className += '' +'unable';}              }              // 绘画棋盘              var drawChessBoard = function() {for(var i = 0; i < 15; i++){context.moveTo(15 + i * 30 , 15);                      context.lineTo(15 + i * 30 , 435);                      context.stroke();                      context.moveTo(15 , 15 + i * 30);                      context.lineTo(435 , 15 + i * 30);                      context.stroke();}              }              // 画棋子              var oneStep = function(i,j,me) {context.beginPath();                  context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);// 画圆                  context.closePath();                  // 渐变                  var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);                  if(me){gradient.addColorStop(0,'#0a0a0a');                      gradient.addColorStop(1,'#636766');                  }else{gradient.addColorStop(0,'#d1d1d1');                      gradient.addColorStop(1,'#f9f9f9');                  }                  context.fillStyle = gradient;                  context.fill();}              // 销毁棋子              var minusStep = function(i,j) {                  // 擦除该圆                  context.clearRect((i) * 30, (j) * 30, 30, 30);                  // 重画该圆周围的格子                  context.beginPath();                  context.moveTo(15+i*30 , j*30);                  context.lineTo(15+i*30 , j*30 + 30);                  context.moveTo(i*30, j*30+15);                  context.lineTo((i+1)*30 , j*30+15);                        context.stroke();}          </script>      </body>  </html>

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